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49 Game Reviews

11 w/ Responses

Very Good but missing tool tips.

In general this is a good if not great game. The graphics are smooth and the game plays well. The levels are balanced and it is fun to play.

The reason it is not a 10:
This game is about resource management. It is not about skill of point and click but rather rate of income and expense. It has the total resource that you have, but it dosnt tell you the cost of what you are doing. These can be deduced, but this means memorising 25 different prices. It seems petty to pull off two points because the prices are not shown however, costs are the focus of the game. It is like trying to play a first person shooter without crosshairs.

Overall very good.

Not interesting, sorry.

Games of chance are based on knowing and playing the odds. In this game you can't do such a thing.

1) Its not a card game: There are only diamonds and the cards repeat. If I could post a screenshot it would be the 7 five-of-diamonds that are on my screen now.

2) The odds are disproportinate. With cards between only being between 2 and 7 there are slim chances. With an average of 4.5, 10 is a safe bet and anything else is silly so the betting system feels too inflexible.

Long story short: the game feels the same as calling heads or tails.

Without any depth to it the gambling feels childish. Without good sound or interesting graphics, I could only give it a three.

Painful

Art is good. Music could be less repetitive. Gameplay needs work.

Often Items are hard to see. Goals are unclear (example: I have to go to the walkthrough to know that on one level I was attempting to walk to the bottom right as opposed to just right.

The worst thing about this is that there is sudden death and often little choice. Make a wrong decision and start the level again.

Overall this was not enjoyable.

Not for the casual of heart.

Nothing bad to say about the game aside from the jumping.

There are litterally pixel perfect jumps that need to be made. While possible... they are not worth while. I kept finding myself at the end of an evolution with one left to collect and what felt like two possible dots to make impossible jumps at. After 15min of fun and 15 of frustration I stopped playing.

The pixel perfect jumps also had the problem of "I totally made that!" frustration, when your leg passes through the next platform but you wern't over just enough.

Everything is good, but needs some tolerance (just 1 pixel in some cases). Still worh a look for those who arn't ultra jump skilled.

Massive Bugs confus great game?

Visuals great, Music Great, Gameplay generally balanced.

Why a 5?
The bugs come out in force. There is a money bug that has items costing vastly different sums than advertised. (e.g. one upgrade shown at 600 cost 2000 to upgrade, but would upgrade for any value between 600 and 2000). Not all the bugs are bad. I cast an area of affect spell on the second level and it last till the games end.

This game is a 5/10 because it is barely playable. Given the behaviour of the bugs I could have a 2/10 or a 9/10 each time I played and it would always be different.

Simple bug fixes and this is easily a 9.

framar responds:

thanks for your constructive criticism. We will fix the bugs in few days.

Otherwise, let me explain that karma serves to balance the contest between the two opponents. In this way the Army with less life avance before to the next era.

Confrontational vs Insulting

As a platformer it is decent. Personally I feel that there is too much lag when you die, and some more checkpoints could be interesting.

My biggest problem with the game is that it is insulting. I like the concept of the game making itself more difficult if you choose to ignore its advice, but the way it does it made me not care about finishing it.

Overall:
Decent platforming. Nice gimic. No incentive to finish.

How would I make this a ten?
I like the idea of contrary instructions. E.g. being told to take the harder path. It could have made for some excelent decisions, like doubeling back to clear your vision, or jumping into spikes just after a hard passage.

Making it insulting, I felt like I was being confronted by a four-year old. It is the kind of argument that you know you cant beat, so to win is not to play (which sadly is what I did).

A case for simple math

It has all the makings of a good game, but what makes it unplayable (less than 5) is the math.
You train to build stats, balance your hours and try to progress in your career to buy buildings. The problem is that the numbers don't balance.
The best job in the game earns 200/hour and the most expensive building in the game is 1.1 million, or converted into hours worked 5500 (which would directly translate into mouse clicks).
Another example is gaining popularity. There are cars and houses that you can buy, but the mmost worth while is the cheapest cap. 1 pop for $150. The mest best is the race car at $4500 for 15 pop (or 1 for $300 which is half the cap).

To summarise, the math in this game is designed around real world math and not game world math, making it as exciting as the real world.

Sorry for the massivly harsh rating, but sitting down and readjusting the numbers to make it more of a game (and keep the click count for beating the game down to a more reasonable 1000-2000) would easily make this an 8 or 9.

RasmusiBoy responds:

heey, thanks for comment.
To earn money without clicking 5500 times you need to buy buildings, and earn money out of them. But I understand you, its a bit "overloaded", sometimes it can be hard to "stabilize" a game. After 3 months of developing this game I was a bit tired, I just wanted to release my game.

Felt Like I wasn't in control

For the most part this was a great game, but it had the same problem that most games of this type have, you don't have enough control.

When diving, I would see health and coins and oxygen, but because I can turn so little I couldn't get to them. Additionally, if there were mines in the way I had to wait for them to pass (read drown). To follow up on professor flashes comment about always having to press down, I think that if you could swim sideways, but cold only do so when not decending, that this would make for a much better game.

royalin responds:

Well, in most distance you can't control your character at all. Anyway we deliberately didn't want swimming to be too easy, like real life,we tried to make the game fun and yet challenging :)

*** Only Works in IE ***

This game will work in IE but not in Firefox.

Overall I liked it. Nice pace and good atmosphere. Wish it had some more too it, like upgrades. It was also hard to tell what could and could not be moved through.

Good game with a flash version bug

## Note: My flash version is 10.0.2.54, it would not play in Firefox, but it would play in IE. ##
This bug aside:

The game is a nice puzzle solver with great graphics and a decent sound track. As a game it was frustrating at times because it is not grid based. Example: There are three rocks in a row, I need to push the top and bottom rocks forward and then then center rock down to pass. Because it is 2D I accidently move the center and the top. Which one I'm about to push is a bit unclear because of the fluid movement.

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